PNF “classic” – Release notes / Fixes

TIP: if the game wont start at 1st try or keeps force closing at start, try a fresh reboot of your phone.

2.6.9

– Fix PT boats wondering off
– Improve game balance control by difficulty level

2.6.8

– Minor compatiblity fixes

2.6.7
– Consolidated versions

2.6.6
– Fix win conditions not always effective in some missions
– Fix compatibility issues with some devices causing sporadic freeze.
– Attempt to work around / diagnose the most frequently occurring crash.

2.6.5
– Fix issue where some users could not play ‘offline’ and/or getting intermittent licence not found errors. Note: this fix can take a online activation cycle to kick in.
– New explosions effects (only for devices where “effects density” setting is “high”).
– Fix force close sometimes when entering a mission.

2.6.4
– Separated trail and coin versions so users can choose.

2.6.3c

– Fix force close due to out of memory on some devices.

2.6.3b
– Fix force close on some devices when changing language.

2.6.3
– Can now fly all missions
– If crash real quick, crash is not counted (allow for control calibration)
– Optional dutch translation
– Language selection in settings
– Performance improvement on some devices

2.6.2

– Fix AA training spawn issue and win condition

2.6.1
– Can now play offline for longer periods after activation
– Damage to ships now more visible
– Player carrier sinking now reports cause
– Fix weapon indications sometimes wrong after switching from/to cockpit view
– Fix torpedo trail front side ‘jittering’
– Fix sometimes bad camera position in preview / game over screens
– Fix throttle sometimes stuck after respawn
– Fix objects sometimes momentarily invisible
– Fix no enemies in torpedo alley mission  if side is IJN

2.6.0
– Automatic downgrade of graphics options for Adreno 200/205 GPU’s
– FPS CAP no longer user selectable
– Fix bombers dissapearing sometimes the second they released their weapons.

2.5.2

– Reverted a few changes to try diagnose lock up issues some users experienced

2.5.1

– Fix FC/ANR sometimes if last ship of a fleet(part) was destroyed
– Fix memory issue
– Fix CAPs chasing after after egressing enemies for to long
– Fix aircraft under attack of single A.I. enemy not jinxing
– Fix undesired events during FPS drops
– Fix enemy air raids spawning in to close to carrier
– Fix torpedo boats giving up (and wander off) after all torpedoes fired (they now reload)
– Fix A.I. air raid surface target selection priorities
– Fix A.I. fighter priorities

2.5.0
– Fix air-raids not always spawning
– Fix camera jitter in preview and gameover screens
– Fix black sky when changing mission selection quickly on some devices
– Fix bow waves disappearing during some camera views
– Fix controls not showing sometimes after respawn
– Added light-effects
– Added option to toggle light-effects
– Ships now show external damage
– Ships rudder motion improved
– Improved tank missions performance
– Average FPS increase (depends on device)

2.4.1
– Fixed force close due to sound driver issues on some devices
– Fixed ordnance exploding on carrier elevator (causing ‘friendly fire’ reports)
– Fixed ships / fleets wandering off
– Fixed ships that egress never removed from scene
– Torpedo boats can take less damage
– Ship waves effect
– Gunfire range increased & converge

2.4.0
– Fixed crash in PT boat mission
– Fix gunfire going all over the place
– Fix graphic glitch
– Improved performance
– Decreased memory usage
– More clear next/prev buttons for missions
– Auto select next mission after mission success
– Faster load time

2.3.9
– Android 4.0 compatibility (internet permission for mediaplayer)
– New missions
– Improved lighting
– Settings screen with configuration options
– Collisions now inflict damage on both parties
– A.C. Gunfire hits on ships now show damage
– A.I. improvements
– Hit detect improvements
– New tanks
– Added tankers and PT boats
– Added AA muzzle flashes
– Small physics fix
– Fix AA gunfire offset
– Fix disappearing aircraft
– Several other major and minor fixes

2.3.8
– Indication when full version not enabled more clear.
– Fixed drawing bug in ship / torpedo wakes, which might have caused more serious issues with some drivers on some devices.

2.3.7
– Fix FC on resume in some situations
– Fix FC on some FIMG-3DSE (galaxy 3 GPU) and some TEGRA devices
– Research change regarding ‘green’ issue
– Timing of sorties launched by carriers more balanced
– If a carrier is sunk it’s planes will run out of fuel.

2.3.6
– Fix issue game halt after crashing when resumed game after interruption (sleep mode etc.).
– Fix friendly AI aircraft stuck eternally circling in holding pattern before land (can still take long before all landing if carrier is very busy).
– AI Fighters now give bombers priority over other fighters
– Aircraft activity level for full version games increased
– Friendly planes now more and bit more helpfull
– Framerate throttle for longer battery life on fast devices

2.3.5
– Fix render state issue
– Gameplay tweaks
– Added access to Help, Manual and market

2.3.4
– Gameplay balancing

2.3.3
– Fix ships slowing down for no reason
– Fix carrier air traffic controller error (sometimes sent all to holding pattern, blocking landings).

2.3.2
– Fix tanks wandering off
– Fix fleet response when if flagship sunk
– Fix AA visibility range
– Fix issue sometimes affecting sea/sky
– Fix crash after using home from cockpit view
– Fix destroyers not on fire after torpedo hit
– Fix ship rotating when hit
– Fix AA tank gunblast position
– Bow waves relate to speed
– Bombers now fly formation
– Taking AA damage sparks
– Gameplay balance tuning

2.3.1
– No end-user visible changes

 

2.3.0
– Aircraft now try to prevent mid air collisions
– Aircraft now queue in holding pattern for landing
– Fix black graphics artifacts on Tegra2
– Fix exit when A.I. seek target of opportunity
– Fix exit when planning A.I. flights
– Fix sea texture filtering
– Performance improvement (depends on hardware)
– Updated fire, explosion, gunblast, smoke and flak effects
– Added machine gun impact spark effect
– Added ship bow waves
– Added gunshell sea impact sound, and visual improved
– Bomb / gunshell on land now proper effect (not water splash)
– New gun firing sound
– A.I. improved for all objects

2.1.1

– AA/AAA range now affected by difficulty (before only gunner accuracy)
– Fix: carrier sending out strikes at already destroyed targets
– Fix: carrier landed aircraft not being relaunched for new missions
– Fix: graphics glitches on gunfire, splashes, flags, explosions, smoke
– Fix: AI aircraft landing roll-out to far on deck
– Fix: game strategy / mission end logic bug fixed
– Fix: respawn at start position after resume
– Fix: slight time-jump on mission start when long texture load

2.1.0
– Added ship wakes
– Fix ‘avAnger’ typo (thanks for reporting!)
– Fix torpedo drop texture
– Fix carrier launched fighter patrols not engaging in dogfights
– Fix ships zig-zag behaviour
– Fix background during side selection
– Fix crash on Galaxy S2
– Tuned aicraft speeds and engine sound levels
– Faster mission load
– Improved A.I. landing precision
– Improved sound doppler effect (fly-by sounds)
– Improved torpedo wakes
– Increased to ‘3’ lives for all missions now
– Improved screen transition compatibility
– Improved performance

2.0.3

– Controls compatibility improved
– Controls calibration now kept over missions (not sessions)
– Controls stability
– Fixed startup bug on some devices
– Fixed game freeze on switch screen on some devices

2.0.2
– Torpedo bubble trails
– Torpedo selectable as weapon
– Weapon status and selection panel
– Autoselect gun if out of primary weapons
– Reload bombs even if some bombs remaining
– Fix: a multi-touch button issue
– Fix: flagship indicator stuck after fleet sunk

2.0.1
– Start of new cockpit interrior
– Improved steering compatibility
– Game balance tweaks
– Fixed deadlock (not responding)
– Fixed oil meter 50% indication
– Fixed glitch at bottom cockpit
– Fixed enemy aircraft hovering at sea level
– Fixed tank battle mission bug if side is IJN
– Fixed repetitive ‘Repair’ issue

2.0.0

– APP2SD
– TEGRA / tablet support
– Bomb aim indicator, cockpit view with gun aim sight
– Faster startup time, improved game performance
– Improved time-of-day / sky, smoke and island graphics
– Ability to control speed / weapons at the same time with multitouch
– Fixed various minor and major glitches and bugs
– Preparations for future campaign mode and debrief screens

1.9.4
– Changes concerning controls going out on some devices (still under investigation!)
– Fixed stuck “….. leaving!” message and odd reports when a attacking force retreats
– Fixed erratic ship vehaviours in some cases
– Improved sky texture
– Now have multiple lives in some missions
– In-flight radar
– Smoother update of guages

1.9.3
– Hotfix for speed lever no longer functioning

1.9.2

– Fixed sporadic hang due to deadlock
– Can now reset orientation and sensor in-game by back button menu
– Slightly longer display of messages
– Increased visibility duration of text (will make this a setting later!)
– Game-start description of win/lose condition
– CPU test less stringent

1.9.1

– Improved flight control
– Fixed ‘Yorpedo’ typo
– Fixed conquer win/lose condition
– Fixed tank invasion lose condition
– Fixed incorrect side in compound attack report
– Fixed water showing if crash on island
– Weapons safe on elevator and deck
– Increased game speed by 10%
– Fixed freighter strength
– Surface gun target selection AI more dynamic
– Minor strength/damage balance changes

1.9

– New mission: “Guard”
– Horizon fog effect
– Increased aircraft marker size
– Fixed sudden incorrect texture issue
– Fixed tank A.I. issues
– Fixed extreme negative pitch control
– Fixed mission selection reset to 1st training
– Fixed objects disappearing in camera angles
– Fixed incorrect ‘scored a few hits’ reports
– Fixed sudden win air-to-air training
– Fixed hornets nest mission win condition
– Improved spawn position selection
– Increased mission dynamics for some missions
– Improved A.I. for ships
– Improved game end camera positions

1.8

– Performance update (smoother play)
– Fixed mistery compound take over on start mission
– Fixed various volume issues
– Fixed ship approach plot issue
– Fixed graphics anomalies on some devices during a.c. launch
– Fixed Z buffer issue on some devices
– Fixed close-in spawn / pop’s of entities
– ‘Report issue’ option when error (Android 2.2 and up)

1.7

– Fixed sound going mute in some cases (another unexpected cause was found)
– Fixed camera angles sometimes to low (graphics glitch resulting).
– Fixed crash if bomber reverts to a secondary target if primary is destroyed.
– Now shows proper dialog when a error occurs and exits (before: mission would freeze and/or sound would mute).
– Ships now avoid ramming each other.
– Engine control & sound improved

1.6

– Fixed sound going mute in some cases

1.5

– Lite version ‘sink battleship’ is now free mission

1.4

– Fixed battery drain if app exit by going into sleep mode.
– Splash now shows version.
– Splash now warns if CPU is considered to slow.
– Splash now warns/exits if no qualified 3D hardware is found.
– On end mission press ‘back’ message added.

1.3

– Fixed battery drain if home button used to exit.
– Fixed resume game without controls on screen after phone sleep / home button exit.

1.1

-Fixed app icon for MDPI/LDPI screens and market.

1.0

-First version.